Homebrew Rules For The Razor In The Apple

New Rules

Owie Damage

Any attack that would normally do lethal damage instead does non-lethal damage. That way, the worst thing that can happen to a character is unconsciousness. There are no serious injuries or death.

Since the lethal damage category has been supplanted by non-lethal damage, a new damage type has been created to take the place of non-lethal damage. Any attack that would normally do non-lethal damage, instead does Owie damage. Owies are very minor injuries, the type of small cuts and abrasions and other hurts that kids get on the playground.

When you are hit by an attack that does Owie damage, the worst that can happen is you cry. This has different effects, depending on the severity of the Owie, but is always a bad thing.

Since its effects are so minor, Owie damage works a little bit differently than normal damage in that there is no increasing penalty to future Toughness saves. Instead, you suffer some sort of emotional outburst until you can calm yourself down by succeeding on a Will save. The Will save Difficulty varies depending on the severity of the Owie, and decreases by 1 per round untill you are successful.

Note: Only kids take Owie damage. Parents, other grown-ups, and monsters take non-lethal and lethal damage normally.

Collateral Damage
The rules for Collateral Damage still apply, so a kid who is Staggered is also Crying, and so on.

Imagination Drain
Whenever you start crying, your confidence is shaken and you become less capable of using your imagination. You lose 1 Imagination Point for every failed Will save to resist crying. This is why monsters love to make kids cry… it lessens kids' ability to combat them effectively! Also, since you become fatigued if your Imagination points drop to 0, it is possible to cry yourself to sleep if you're unable to get control of yourself. Monsters find sleeping kids a delicacy!

The Owie Damage Track

Fail Toughness save by up to 4: Scuffed. You want to cry, but try to bravely fight through it. You are shaken until you succeed on a Difficulty 5 Will save.

Fail Toughness saves by 5-9: Sniffles. Your eyes well up with tears and your lip quivers, but you aren't outright crying yet. You are shaken and have a -2 penalty on Stealth checks until you succeed on a Difficulty 10 Will save.

Fail Toughness save by 10-14: Crying. You are actively sobbing, and really want to go home. You are shaken and have a -4 penalty on Stealth checks until you succeed on a Difficulty 15 Will save.

Fail Toughness save by 15+: Bawling. You break down in a crying fit and grab your skinned knee or bloody nose. You are dazed for 1 round. After that you are shaken and have a -8 penalty on Stealth checks until you succeed on a Difficulty 20 Will save.

Example: Little Billy is attacked by the Evil Ice Cream Man, who smacks him. Since this attack would deal non-lethal damage in a normal True20 game, it does Owie damage. Unfortunately for Little Billy, he fails his Toughness save by 11. He has to succeed on a Difficulty 15 Will save or start Crying. He rolls only 10. He is now Crying, and is shaken and has an additional -4 penalty on Stealth checks. On his next turn, he has to make another Will save. If successful, he goes to Scuffed and is just fine. If he fails, he keeps Crying and rolls his Will save every round until he does finally succeed.

New Feat

Big Kids Don't Cry

Benefit: You're no crybaby! You have a +4 bonus on Will saves to resist crying when you take Owie damage.

Resources

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