Template:Homebrew and Local Campaigns

Put introduction here.

Backgrounds

BACKGROUND: DWARF
Short description of background comes here.
Ability Adjustments: +1 Constitution, -1 Charisma
Bonus Feats: Great Fortitude, Night Vision, Talented (Craft and Search, only involving stonework)
Favored Feats: Diehard, Favored Opponent (goblins or giants)

BACKGROUND: ELF
Short description of background comes here.
Ability Adjustments: +1 Dexterity, -1 Constitution
Bonus Feats: Night Vision, Talented (Notice and Search), Weapon Training
Favored Feats: Choose one supernatural power (elves treat their total level as their Adept level for this power).

Roles

Refer to Chapter One: Role Creation in the True20 Companion or the True20 Adventure Roleplaying, Revised Edition book for more details.

ROLE NAME: MARTIAL ARTIST
Role Type: Expert
Combat Progression: Fast (Unarmed) (2 points), Medium (Armed) (1.5 points)
Skill Progression: 4 + Int (1 point)
Feat Access: 3 from Expert or General, with Improved Strike as a standard feat at 1st level (0 points)
Save Progression: All Medium (0.25 points)
Power Progression: Slow, Narrow (0.25 points). The Martial Artist's power rank is equal to half his adept levels (rounded up) +1. The Martial Artist can only choose powers from the Martial Artist Power List.
Core Ability: Amazing Reflex Save

Description of the role ends up here.

Skills and Feats

Refer to Chapter Two: Skills and Chapter Three: Feats in the True20 Adventure Roleplaying book for more details.

SKILL NAME (Key Ability, Trained Only, Interaction, Requires Specialization, or Requires Tools)
Description of the skill ends up here.
Check:
Try Again:
Action:
Special:

FEAT NAME (General, Adept, Expert, or Warrior)
Description of the feat ends up here.
Benefit:

Supernatural Powers

Refer to Chapter Four: Supernatural Powers in the True20 Adventure Roleplaying book for more details.

POWER NAME (Fatiguing, Maintenance, Mental Contact, Concentration)
Description of the power ends up here.
Try Again:
Special:
Time:

Equipment

Creatures

CREATURE NAME: HUMAN (1st-level Warrior)
Type: 1st Level Humanoid (Human)
Size: Medium
Speed: 30 ft.
Abilities: Str +1, Dex +0, Con +1, Int +0, Wis -1, Cha -1
Skills: Craft (any one) 4 (+4), Handle Animal 4 (+3), Notice 4 (+5), Search 4 (+6), Stealth 4 (+4)
Feats: Armor Training (light), Attack Focus (sword), Dodge FocusB, Talented (Notice and Search), Weapon Training
Traits: Human Background Traits
Combat: Attack +1 (+1 base) (+2 with sword), Damage +4 (sword, crit 19-20/+3) or +3 (crossbow, crit 19-20/+3), Defense Dodge/Parry +2/+2 (+1 size, +1 base, +0 Dex/+1 Str, +1 dodge), Initiative +0
Saving Throws: Toughness +1 (+1 Con, +2 studded leather), Fortitude +3 (+2 base, +1 Con), Reflex +0, Will -1 (+0 base, -1 Wis)

Bonus Feat: This human gains Dodge Focus as a bonus feat.
Bonus Skill: This human gains Handle Animal as a bonus skill.

Reference

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