Template:Homebrew and Local Campaigns

Put introduction here.


Short description of background comes here.
Ability Adjustments: +1 Constitution, -1 Charisma
Bonus Feats: Great Fortitude, Night Vision, Talented (Craft and Search, only involving stonework)
Favored Feats: Diehard, Favored Opponent (goblins or giants)

Short description of background comes here.
Ability Adjustments: +1 Dexterity, -1 Constitution
Bonus Feats: Night Vision, Talented (Notice and Search), Weapon Training
Favored Feats: Choose one supernatural power (elves treat their total level as their Adept level for this power).


Refer to Chapter One: Role Creation in the True20 Companion or the True20 Adventure Roleplaying, Revised Edition book for more details.

Role Type: Expert
Combat Progression: Fast (Unarmed) (2 points), Medium (Armed) (1.5 points)
Skill Progression: 4 + Int (1 point)
Feat Access: 3 from Expert or General, with Improved Strike as a standard feat at 1st level (0 points)
Save Progression: All Medium (0.25 points)
Power Progression: Slow, Narrow (0.25 points). The Martial Artist's power rank is equal to half his adept levels (rounded up) +1. The Martial Artist can only choose powers from the Martial Artist Power List.
Core Ability: Amazing Reflex Save

Description of the role ends up here.

Skills and Feats

Refer to Chapter Two: Skills and Chapter Three: Feats in the True20 Adventure Roleplaying book for more details.

SKILL NAME (Key Ability, Trained Only, Interaction, Requires Specialization, or Requires Tools)
Description of the skill ends up here.
Try Again:

FEAT NAME (General, Adept, Expert, or Warrior)
Description of the feat ends up here.

Supernatural Powers

Refer to Chapter Four: Supernatural Powers in the True20 Adventure Roleplaying book for more details.

POWER NAME (Fatiguing, Maintenance, Mental Contact, Concentration)
Description of the power ends up here.
Try Again:



CREATURE NAME: HUMAN (1st-level Warrior)
Type: 1st Level Humanoid (Human)
Size: Medium
Speed: 30 ft.
Abilities: Str +1, Dex +0, Con +1, Int +0, Wis -1, Cha -1
Skills: Craft (any one) 4 (+4), Handle Animal 4 (+3), Notice 4 (+5), Search 4 (+6), Stealth 4 (+4)
Feats: Armor Training (light), Attack Focus (sword), Dodge FocusB, Talented (Notice and Search), Weapon Training
Traits: Human Background Traits
Combat: Attack +1 (+1 base) (+2 with sword), Damage +4 (sword, crit 19-20/+3) or +3 (crossbow, crit 19-20/+3), Defense Dodge/Parry +2/+2 (+1 size, +1 base, +0 Dex/+1 Str, +1 dodge), Initiative +0
Saving Throws: Toughness +1 (+1 Con, +2 studded leather), Fortitude +3 (+2 base, +1 Con), Reflex +0, Will -1 (+0 base, -1 Wis)

Bonus Feat: This human gains Dodge Focus as a bonus feat.
Bonus Skill: This human gains Handle Animal as a bonus skill.


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