True20 Fantasy Variant

Variant True20 rules for fantasy games.

The variant rules have three major design principles:

- characters of equal level should have similar combat power,

- non-combat abilities are not gained by sacrificing combat abilties - ie, a character should not have to to be ineffecive in combat in order to be good at diplomacy

- ease of conversion from D&D; for that reason available supernatural powers are based on D&D, and the difference in combat power between characters belonging to different levels is similar.

The rules include complete combat and social inteaction rules, character creation, magic, magic items and monster creation rules. There is no ready-made bestiary.

http://www.scribd.com/doc/23717133/True20-Fantasy-05
http://true20.wikidot.com/local--files/true20-fantasy-variant/true20-fantasy-0.5.zip

Some material on this site uses the Open Game License.
All Open Game Content is contained within shaded boxes.